Recent Posts

Clement Sector, 24C Cepheus Engine spacefaring

Clement Sector, 24C Cepheus Engine spacefaring

Monday 23 April 2018
In April 2018 we presented the Clement Sector Bundle, featuring a broad survey of the Clement Sector science fiction setting. Clement Sector sourcebooks and adventures adapt easily to Traveller or any proto-Traveller campaign.

In 2011 John Watts founded Gypsy Knights Games to publish sourcebooks and adventures for the First Edition (2008) of Mongoose Publishing’s Traveller based on Mongoose’s OGL Traveller System Reference Document. In 2016 Mongoose published a Second Edition of Traveller that redefined its compatibility license. After Jason “Flynn” Kemp released as Open Game Content an adaptation of Mongoose’s original OGL rules, the Cepheus Engine, Gypsy Knights quickly refashioned its product line as a new setting that uses its own version of the Cepheus rules. “To say Gypsy Knights Games owes a debt of gratitude to Jason Kemp is to put it mildly,” John Watts wrote in a January 2017 GKG blog entry. “His fine work with the Cepheus Engine truly enabled GKG (and several other former Mongoose third-party publishers) to continue. We have now established Clement Sector as its own game, based heavily on Jason Kemp’s Cepheus Engine rules, with our own changes to better match our setting.”

Unlike Traveller‘s Third Imperium, the Clement Sector future is much nearer our own. In 2210 scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems near Earth. Humans left Earth and began to colonize these worlds. Then in 2331 the unthinkable happened: The wormhole collapsed, leaving those in Clement Sector cut off from Earth. Now, in AD 2342, these new worlds and civilizations must stand on their own. Fight epic space battles — explore new worlds — become a pirate — it’s all possible in Clement Sector, and this big bundle provide the foundation for many exploits.

There were three titles in our Starter Collection (retail value $43) as DRM-free .PDF ebooks, including the complete 270-page Clement Sector Core Setting Book (retail price $20) and the 217-page Clement Sector: The Rules (retail $15), plus a guide and deckplans for every Clement traveller’s first starship, the Rucker-class merchant vessel (retail $8).

Those who paid more than the threshold (average) price also got our entire Bonus Collection with five more titles worth an additional $68, including Subsector Sourcebook 1: Cascadia and Sourcebook 2: Franklin (retail $20 apiece), plus the Anderson & Felix Guide to Naval Architecture (retail $13) and The Cascadia Adventures (retail $10). After launch we added 21 Plots Go Forth (retail $5), a collection of 21 quick scenarios, each with six possible outcomes, for gaming groups equipped with a starship and ready to travel.

Ten percent of each payment (after gateway fees) was donated to the charity selected by Gypsy Knights Games owner John Watts, the Brain Aneurysm Foundation. “A good friend of mine died of a brain aneurysm several years ago,” says John, “and it’s an important charity to me.”