
Based on the popular Corvus Belli miniatures skirmish game, Infinity tells a vast story of conspiracy, war, and spacefaring adventure on a dozen planets controlled by ten squabbling factions. Infinity is about covert ops and flash conflicts, dronbots and hellfire cybersystems, and super-soldiers in TAG exoskeletons — quantronics and domotics and the interstellar Maya network. Pirates cruise the shattered planetoids of Human Edge; scientists delve the oceans of Varuna; war correspondents duck gunfire in the twisted emerald jungles of Paradiso; bounty hunters pursue rogue AIs through Nomad motherships; and hypercorps struggle for dominance in the chrome towers of Neoterra. Bodies are transhuman, memories recorded in quantronic Cubes and hosted in artificial Lhost bodies. ALEPH, humanity’s first true Artificial Intelligence, promises either the great hope of civilization, its greatest existential crisis, or both. And from beyond the Human Sphere, the alien Combined Army has invaded, threatening to destroy everything.

Infinity was among the first Modiphius games to adapt its 2d20 house system introduced in Mutant Chronicles 3E, and later seen in Conan, Star Trek Adventures, and John Carter of Mars. In task resolution you roll two d20s, aiming to roll low on each die; low rolls score successes. Tasks require a specified number of successes, and extra successes become Momentum, which you can spend for advantageous effects. Characters can push their luck, rolling extra d20s to boost their chances of success and the Momentum they generate. Each extra d20 comes from the character’s resources, such as talents and items — or it adds to a pool of Heat that represents potential threats. The GM can spend Heat to complicate adventures and make the characters’ lives interesting.


Ten percent of each payment (after gateway fees) went to the charity chosen by Chris Birch of Modiphius, Vision Rescue.