
SAVAGE EXPLORER ESSENTIALS
Barreling toward its third decade, Savage Worlds holds pride of place among medium-crunch traditional RPG systems. For its large and devoted community, few other systems match Savage Worlds for cinematic fightin’ action. Its exploding step-dice task resolution makes gameplay more flexible than d20 and lighter than GURPS. Savage Worlds characters start out broadly competent and get moreso, but never rise to omnipotence. The many “Savage Settings” offer long lists of generic powers you can customize as you wish. Combat scales smoothly, moving right along whether for six combatants or 20 — and fighting, though fair, is always a risk, no matter your skill. (The webcomic Up to 4 Players teaches Savage Worlds rules.)
There were six titles in this offer’s Rules Collection (retail value $53) as DRM-free .PDF ebooks, including the complete Savage Worlds Deluxe Explorer’s Edition rulebook (also presented in many past Savage offers), plus all the SWEX rules companions: Savage Worlds Fantasy Companion, Super Powers Companion Second Edition, the Horror Companion (previously in our Bundle of Nerves 3, Oct 2015), and the Science Fiction Companion (previously in The Last Parsec, May 2019). We round out this Rules Collection with the Savage Worlds GM Screen Inserts.

- 50 Fathoms: An expedition into piratical fantasy, including the 50 Fathoms Explorer’s Edition campaign book, the adventure Fire & Earth, and the 50 Fathoms Figure Flats
- Evernight: Dark fantasy in a world of always-night, including the Evernight setting book, the Evernight Figure Flats and Gothic Figure Flats, and the Evernight GM Screen Inserts
- Necessary Evil: Super-villains rise to protect Earth from alien invasion because, hey, someone has to. Includes the Necessary Evil Explorer’s Edition setting book, Necessary Evil 2: Breakout, and the Necessary Evil Figure Flats
- Slipstream: 1930s-style rockets-and-rayguns space pulp, with the Slipstream corebook, the adventure Heart of Steel, the Slipstream Figure Flats, and the Slipstream Customizable GM Screen Inserts (all previously in the May 2016 Pulp Adventure Bundle)
SAVAGE RIFTS
Kevin Siembieda‘s Rifts is set on a future Earth shattered by countless otherworldly invasions. Magic energy has flooded back to Earth, fracturing space, tearing through reality, and opening doors to supernatural realms, strange dimensions, and alien worlds. From these portals emerge mythical gods and Elemental creatures, hordes of demons and monsters, dragons and creatures of magic, Shadow Beasts and the undead from dimensions of darkness, and aliens from countless realms.
Pinnacle’s April 2016 Rifts for Savage Worlds Kickstarter campaign grossed US$438K from 4,238 backers, the company’s most successful campaign to that time. Savage Rifts duly appeared in 2018 for the Explorer’s Edition rules — and when the October 2018 Savage Worlds Adventure Edition Kickstarter campaign shattered the previous record ($524K, 5,289 backers), the company quickly updated the entire Savage Rifts line to the SWADE rules. This offer presents the revised line masterminded by Sean Roberson. These new versions better integrate the setting and rules, tweak character Edges, and add new rules like Support/Test. The new SWADE versions in this Savage Rifts Bundle can work with the Explorer’s Edition, but the new edition offers a superior experience.


Ten percent of each payment (after gateway fees) for these two Savage Worlds offers went to the charity chosen by Pinnacle’s Shane Hensley and Palladium’s Kevin Siembieda, the National Center for Missing and Exploited Children. The Center provides services, resources, and technical assistance to child victims of abduction and sexual exploitation, their families, and the professionals who serve them. “Rifts” and “Megaverse” are registered trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license.