• Free League Publishing, which contributed the Forbidden Lands Bundle (January 2021) among others, is Kickstarting two new Forbidden Lands supplements: Book of Beasts and The Bloodmarch. “Fight murderous monsters and explore the demon-infested lands of the west. […] The Book of Beasts, a bestiary you can play, beautifully illustrated and filled to the brim with murderous monsters and lethal encounters. The Bloodmarch, a campaign book expanding the game world and including a full campaign.”
  • Monte Cook has a new heist RPG project, Stealing Stories for the Devil, in which you save existence as we know it by bending reality to carry out the perfect heist. “Unique mechanics and structure ensure players and PCs are competent and cool at every stage of the adventure, and always have a trick up their sleeves. A collaborative scenario-building process means zero GM prep as the group formulates its elaborate plan while creating the adventure scenario at the same time.” Also, you’re from the 31st Century. The campaign’s success (already US$200K with nine days left) has added three additional complete games as stretch goals.

  • Zzarchov Kowolski is funding a new “Neoclassical Geek Revival Acidic Edition,” an updated second printing of his OSR-inspired player-led, story-driven system Neoclassical Geek Revival, which we presented in April 2019. This new version features layout by FM Geist of Mothership fame, plus a content guide full of useful tools and generators.
  • Paolo Greco of Lost Pages, publisher of Into the Odd (in the September 2015 Indie Treasure Trove 3) and Chthonic Codex (Old School Revival 4, November 2016), is funding The Book of Gaub, a horror RPG spellbook and anthology of creepy micro-fiction. He describes its contents as 49 spells and small tales, 100 terrible catastrophes, 20 monsters, and 49 bizarre paraphernalia. “The Book of Gaub takes inspiration from ‘floorboard and cobweb’ horror; touchstones of this are The Babadook, Scary Stories To Tell In The Dark, Stephen King’s works like Misery and The Shining, and so on.”

  • Squeaks in the Deep from Onyx Path Publishing adds the Underneath, a vast world of caverns, tunnels, and forgotten facilities, to Pugmire and Monarchies of Mau.
  • Brittannia Games is funding its European Folklore Bestiary for Chivalry and Sorcery 5E, which we presented in April 2021. (“C&S 5E” means the fifth version of the venerable C&S rules, not an adaptation for D&D Fifth Edition.)
  • Bloodshadows: Chronicles of Guf (Battlefield Press) is a new Savage Worlds version of the 1994 West End Games MasterBook fantasy-noir RPG The World of Bloodshadows. Set in the world of Marl amid a war of Order and Chaos, Bloodshadows resembles the mean streets of ’40s noir with a fantastic twist. A mobster’s tommygun might sling ensorcelled bullets, or a hardboiled detective could stalk the shadows of dark alleys, smoking out the succubus blackmailing the mayor’s son.
  • On Game On Tabletop, Ulisses Spiele is funding a new slate of supplements for Fading Suns. New Frontiers explores “barbarian space” — the distant worlds of the Vuldrok Star Nations, whose pirates routinely pillage the Known World. Play characters from the six Star Nations, resisting invaders or welcoming visitors amid factional fighting of the powers-that-be. New Frontiers details about Vuldrok people, their culture, worlds, tech, and their strange magics, including the reality-warping powers of runecasting.
  • Jon Hodgson of Handiwork Games is producing a|state Second Edition, a Forged in the Dark update of the 2004 grimdark horror-sf RPG a|state. Add-ons include a play mat, metal coins, and a set of punchboard Forged in the Dark clocks.
  • Love fast and die pretty in Dueling Fops of Vinademere, Greg Stolze’s new no-GM, procedurally-ish generated RPG of sneering, fencing, seduction, and other risky behaviors. “In the corrupt, dissolute city-state of Vindamere you play the best people, spoiled children of privilege with nothing better to do than pursue swordplay, flirt outrageously, and snack on delicious vol-au-vents. A single game session covers the social year from Ye Midwinter Balle through the prestigious Alle-Valley Fencinge Championeshippe. Your louche elite blade-swanks fall in love, brawl, sneer, and engage in truly petty social rivalries. […] Every session of play starts with the primary characters falling in love at a winter ball, progresses through a spring cotillion, and culminates as their fencing schools vie for triumph at a year-end tournament. But between those three fixed scenes, there are random events encompassing everything from grog-house brawls to illegal duels, erotic machinations, and even a locked-room murder mystery.” Funded in 11,229 minutes!
  • You probably heard Magpie Games has already broken Kickstarter’s tabletop RPG record — in three days! — for Avatar Legends, the licensed RPG based on Avatar: The Last Airbender and The Legend of Korra. An innovative system, emphasizing balance, heroism, and the power of friendship, brings the world of the Four Nations to life. Big congrats to Magpie!
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