In Descent, the God-Machine is everywhere. It is under the everyday world, behind it, beyond it. Its mechanisms stretch through time and space, and alter events in ways humanity cannot imagine. The God-Machine sends forth its angels to enact its will, delivering messages, building Infrastructure, protecting some people, killing others. And you were one of those angels. But not any more. Now you are one of the Unchained, a fallen angel who defected to the human race. Yours is a world of Agendas and Incarnations, Embeds and Ciphers — of cover identities and clockwork conspiracies. You cannot — will not — return to the sterile embrace of Heaven. All you can do is reign in Hell.
A stark contrast to the original Demon: The Fallen (2002), Descent favors a noir-ish espionage atmosphere a la John le Carré, The Bourne Identity, and the TV series Person of Interest. Demons must move carefully through the shadowy streets and labyrinthine back alleys of the World of Darkness. The God-Machine and its agents are always watchful for a chance to reclaim these assets. The Unchained use a wide variety of powers, including Embeds that let them alter the world on a conceptual level, and Exploits, which allow great destructive and manipulative power — at the cost of compromising their all-important Cover.
The Unchained must take extreme care as they search for Hell. They are pursued by a faceless, vastly powerful entity that has unlimited time and resources, and they have already fallen once. But what has fallen may rise again.
This bargain-priced collection, funded by Onyx Path’s successful November 2013 Kickstarter campaign, had everything you need for a chronicle of furtive struggle against the God-Machine. There were five titles in our Player Collection (retail value $79), including the complete 414-page Demon: The Descent core rulebook (previously presented in our January 2016 Nest of Spies offer), the player’s guide Flowers of Hell, and the complete 226-page World of Darkness First Edition rulebook (2004) that underpins Demon and the other Chronicles of Darkness settings (Vampire: The Requiem, Werewolf: The Forsaken, and more). (Previously in our March 2017 Changeling: The Lost offer.) After launch we added Demon: The Descent Ready-Made Characters (a ring of four pregenerated Unchained player characters); and Mortal Remains: From the Hunter: The Vigil line (and previously presented in our January Hunter Bundle), this book helps mortals in pursuit of demons and other supernatural creatures.
[“Wait, isn’t Demon: The Descent for the Second Edition Chronicles of Darkness rules?” The Demon corebook has a 2E rules update/patch in its Appendix, but the text itself refers to the World of Darkness 1E rules. Demon (2014) was released before The Chronicles of Darkness 2E rulebook (2016).]
Those who paid more than the threshold (average) price also got our entire Storyteller Collection with nine more titles worth an additional $65:
- Two essential supplements: The God-Machine Chronicle (retail $18) and the Demon Storyteller’s Guide (retail $15)
- Two location guides: Splintered City: Seattle (retail $8) and the Demon Seed Collection (retail $3)
- Dark Eras: Into the Cold (retail $5), a demonic perspective on the Cold War
- Useful Infrastructure: Demon: The Descent Storyteller’s Screen (retail $2)
- Demon Translation Guide (retail $5): How to play White Wolf’s Demon: The Fallen (2002) with Descent rules or vice-versa, or create an unholy hybrid of both games.
- Heirs to Hell (retail $6): Rules for demon-blooded, the children of the Unchained.
- The God-Machine Chronicle Anthology (retail $3): 19 short stories about encounters with the God-Machine.