Shadowrun Fifth Edition is the newest version of one of the most popular and successful roleplaying worlds ever — a fusion of man, magic, and machine in a dystopian high-tech, high-magic future. You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You can survive, even flourish, as long as you do what it takes. Sacrifice part of your soul for bleeding-edge gear. Push the limits of your will with new and dangerous magic. Wire yourself into the Matrix, making your mind one with streams of data. It’ll cost you something — everything does — but you can make it worth the price. You are whatever you make yourself. Will you seek justice, sow seeds of chaos, sell out to the highest bidder? It’s up to you. This much is certain: If you do nothing, the streets will eat you alive.
With all the rulebooks and key supplements for character creation, magic, combat, Matrix hacking, rigging, and more, these two offers had you everything you need to face the newest challenges of the Sixth World.
1. Shadowrun 5E Essentials [start here]There were three titles in this SR5 Essentials offer’s Core Collection (retail value $70) as DRM-free .PDF ebooks, including the complete Shadowrun 5E core rulebook (Master Index Edition), plus the free 5E Quick-Start Rules and Character Conversion Guide; the player’s book, Run Faster; and the augmentation catalog Chrome Flesh.
This offer’s Bonus Collection had three more key 5E supplements worth an additional $75 — the rules expansions for magic (Street Grimoire), the Matrix (Data Trails), and riggers (Rigger 5.0).
2. SR5 Runs & GunsThe Runs & Guns companion collection added supplements about combat, magic, and more. There were four titles in this offer’s Starter Collection (retail value $63), including Run & Gun (advanced combat rules), Forbidden Arcana (advanced magic), Bullets & Bandages (medicine), and Aetherology (the astral realms).
This offer’s Bonus Collection had four more titles worth an additional $60, including Howling Shadows (the SR5 critter bestiary), Dark Terrors (horrors of 2081), Shadow Spells (more magic), and Gun H(e)aven 3 (more weapons).
Ten percent of each purchase (after gateway fees) went to these two Shadowrun 5E offers’ designated charity, the Electronic Frontier Foundation.