
Funded in a March 2016 Kickstarter campaign, Godbound is an Old School take on the themes of White Wolf’s Exalted. The game uses straightforward B/X retroclone rules (with the power settings turned waaay up), so you can loot decades of material for archenemies and challenges. A Dominion and faction mechanic defines mechanically-supported effects on the campaign world. Does your hero want to build a fortress or ward an allied nation? What happens when the pantheon’s holy nation declares war on an insidious empire of evil? The rules give an answer you can use. And as with Kevin Crawford’s other games, one of Godbound‘s prime selling points is its system-neutral gamemastering tools that help you create high-impact adversaries and challenges for any kind of game.


Ten percent of each payment (after gateway fees) was donated to the charity designated by Godbound designer Kevin Crawford, Benzie Food Partners, a nonprofit Feeding America food bank serving Kevin’s home county in Honor, Michigan. “Benzie County is reliant on tourism and hospitality, and we’ve been hit hard by the [coronavirus] lockdowns,” said Kevin. “The place only has 240 year-round residents, and just about everybody here is affected by the closings. My neighbors need whatever help they can get.”
Godbound resources
- Godbound subreddit
- The four-year, 5,000-post RPG.net forum thread “[Sine Nomine] Godbound“
- Godbound on TVTropes