In May 2022 we presented the Fifty-Dungeon Megabundle with more than four dozen FRPG modules in the original Dungeon Crawl Classics line from Goodman Games for the d20 System . From 2003 to 2007 Dungeon Crawl Classics captured the Old School Revival spirit in more than 50 adventures published for Dungeons & Dragons 3.x and its successors under the Open Game License. (In 2012 Goodman published a free-standing DCC RPG, which has a separate product line not part of this offer.)

This new Megabundle presented a ton of DCC modules arranged to ramp smoothly from 1st to 21st level. They all work great with D&D 3.5, Pathfinder, and their descendants. These DCC adventures are 100% dungeon crawls, with bloody combat, intriguing mazes, and no NPCs who aren’t meant to be killed. The monsters you fear, the traps you dread, and the secret doors you know must be there somewhere — they’re all here, all of them, plus the Castle Whiterock campaign, the Gazeteer of the Known Realms setting books, and play aids — an incredible US$548.50 value for a spectacular bargain price.

There were no less than twenty-nine complete modules in our Low-Level Collection (retail value $252.50) as DRM-free .PDF ebooks:

Those who paid more than the threshold (average) price also got our entire High-Level Collection with twenty-seven more titles worth an additional $296:

In April 2016 we presented ten of these modules in our Dungeon Crawlers Bundle. Forty-eight titles in this offer were new to the Bundle of Holding. The total retail value of the new additions was $452.50.

Ten percent of each payment (after gateway fees) went to the charity selected by publisher Joseph Goodman, the San Francisco-Marin Food Bank. For more than 30 years the SF-Marin Food Bank has worked to end hunger in the San Francisco Bay Area, where one in four neighbors is at risk of hunger.

3 comments
    1. The other alternative is Pathfinder 1e, which is a bit more complicated but has the advantage of actually having all the rules available legally online.

      https://aonprd.com/

      Alternatively, you can just convert the adventures to fifth edition. In my experience, this is generally pretty easy once you practice it a bit. Just have some basic combat stats lined up for each level (I use the ones here: https://theangrygm.com/f-cr-theres-a-better-way-part-2/ ) and optionally adapt one or two iconic abilities from the monster’s description.

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