In October 2023 we presented the new Scarred Lands 5E Bundle featuring the newest version of the Scarred Lands post-apocalyptic FRPG setting from Onyx Path Publishing for D&D Fifth Edition and compatible systems.

The world known as Scarn was created and shaped by primal natural entities known as titans. But the titans warred against their children, the young gods, who had learned to draw power from the faith of Scarn’s lowly mortals. For years monstrous titanspawn fought across the world against mortal humans, elves, dwarves, and the other “divine races.” Though the gods won, the titans were merely subdued, never destroyed.

Now, less than two centuries later, the gods rule Scarn, fueled by devout worship. But the world remains broken and warped from the Divine War. The Kelder Mountains are split with chasms left by a heavenly axe. The Hornsaw Forest has grown gnarled and twisted on the blood spilled from Mormo the Serpent Mother. An entire sea runs red from the blood of Kadum the Mountainshaker, who lies chained in its depths.

Torn by catastrophe, the Scarred Lands present many examples of supreme villainy and incalculable magic. The most populous continent, Ghelspad, is in turmoil. King Virduk, the Black Dragon, has conquered nearby nations and formed a mighty empire, the Calastian Hegemony. Far to the southeast across the Blood Sea, the lush continent of Termana holds the Charduni Empire, where grey-skinned swarves worship the severe god Chardun the Slaver. Gnomes and terali (a race of catfolk) populate the southern jungles. Bloodthirsty raiders known as sutak still plague the Ukrudan Desert. The drendali, or deep elves, wage a half-hearted war against the dwarves of Burok Torn, in a decades-long standoff fought along abandoned tunnels beneath the Kelder Mountains.

Yet there is hope. Though the land is in tatters, there is redemption to be found: The gods have proven that. Now, a century and a half after the divine victory, the Scarred Lands may be starting to heal.

The world of Scarn, battered and broken in a war of gods and titans, was the first campaign setting ever released under the d20 System License. Introduced in 2000 as part of White Wolf Game Studio’s Sword & Sorcery brand, the Scarred Lands line grew to nearly three dozen titles by 2004. In 2016 a successful Kickstarter campaign resurrected the Scarred Lands setting under the 5E Open Game License. Follow-up campaigns funded the 5E version of the venerable Creature Collection (Sept 2019) and the full-scale campaign Dead Man’s Rust (Nov 2020). This new Scarred Lands 5E offer gathered the revised and reimagined Scarred Lands Player’s Guide and major supplements, campaigns, and adventures – plus a generous range of d20-era location books that work fine with the new version – for an unbeatable bargain price.

There were eight complete titles in our Starter Collection (retail value $72) as DRM-free .PDF ebooks, including the 341-page Scarred Lands Player’s Guide 5E and its Scarred Lands DM Screen; the updated Fifth Edition version of the monster book that heralded the d20 boom, Creature Collection; the character class expansion Yugman’s Guide to Ghelspad; the updated NPC book The Wise & the Wicked 2E; and the three-part “Spiragos Saga” introductory adventure: Gauntlet of Spiragos, Dagger of Spiragos, and Ring of Spiragos.

Those who paid more than the threshold (average) price also got our entire Bonus Collection with seventeen more titles worth an additional $145:

[Note: Hollowfaust, Mithril, Scarred Lands Adventures, Shelzar, and Strange Lands previously appeared in the June 2014 Scarred Lands d20 Bundle.]

The Fifth Edition titles in this offer are recent and in full color. The 11 d20-era location sourcebooks are .PDF image scans of the original 2000-2004 hardcopies with OCR applied; text is readable but light, and images are sometimes muddy.

Ten percent of each payment (after gateway fees) for this Scarred Lands offer was donated to the charity selected by Onyx Path Publishing owner Rich Thomas, the Bodhana Group. The Bodhana Group is a nonprofit organization that improves the quality of mental health services using tabletop gaming as a therapeutic approach.

 

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