In April 2024 we resurrected the December 2022 13th Age Megabundle, especially designed to introduce new players to 13th Age, the RPG of freewheeling fantasy adventure in the Dragon Empire from Pelgrane Press. 13th Age combines the best parts of traditional d20 RPGs with story-focused rules that let you run the kind of game you want. 13A gives you unique characters who, through their icon relationships, are immediately embedded in the setting in important ways – customizable monsters – and escalation dice for exciting, fast-moving battles.

In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while 13 powerful individuals known as icons – the Dwarf King, Elf Queen, Emperor, Lich King, Orc Lord, Prince of Shadows, Archmage, High Druid, Great Gold Wyrm, and so on – pursue goals that may preserve the Empire from chaos, or send it over the edge. The Dragon Empire setting is intentionally left half-created, so each campaign can pioneer new stories. The network of icon relationships, both among themselves and with the player characters, differs for each group.

The characters’ backgrounds help define the setting. Each 13th Age player chooses “One Unique Thing” that makes their character interesting and hints at a story that can unfold over the campaign. Unique Things can establish facts about the world. If the player says, “I’m the only acrobat who escaped the Diabolist’s Circus of Hell” – well, wow! Wonderful! The GM didn’t even know there was a Circus of Hell, but of course there is – now.

This comprehensive 13th Age Megabundle revival once again included rules, monsters, treasures, adventures, and play aids – everything you need to run your own campaign in the Dragon Empire. And all the scenarios and source material are 100% compatible with the new 13A Second Edition coming to Kickstarter this summer!

Once again there were nine complete titles in this revived offer’s Starter Collection (retail value $158) as DRM-free .PDF ebooks, including the 13th Age Core Book (plus the free Quickstart Rules and 13th Age System Reference Document); all the essential supplements – 13 True Ways, the 13th Age Bestiary, Bestiary 2, The Book of Loot and Loot Harder, and The Book of Ages; the introductory adventure Crown of Axis; and the Game Master’s Screen and Resource Book.

Those who paid more than the threshold (average) price also got this revived offer’s entire Bonus Collection with ten more titles worth an additional $172, including the supplements The Book of Demons and Book of the Underworld; the sandbox campaign Shards of the Broken Sky; the recent adventure Elven Towers; Gareth Ryder-Hanrahan’s stunning campaign Eyes of the Stone Thief (plus the conversion for D&D 5E); the early adventure Shadows of Eldolan; three sets of iconic Battle Scenes, each with a full-color Map FolioHigh Magic & Low Cunning, The Crown Commands, and Fire & Faith; and Diamonds and Shadows, an Organized Play campaign available only in this offer and nowhere else.

Ten percent of each payment (after gateway fees) went to this 13th Age revival’s designated charity, the Diana Jones Award Emerging Designer Program. Each year, the Diana Jones Award for Excellence in Gaming, a 501(c)3 nonprofit, amplifies the voices of up-and-coming game designers by featuring them during an expenses-paid visit to Gen Con. The global Emerging Designer Program focuses on creators from marginalized communities.

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