Designed by Jonathan Tweet and Mark Rein-Hagen, Ars Magica, about the wizards of the mystical Order of Hermes in 13th-Century Mythic Europe, is one of the roleplaying field’s seminal designs. The current (fifth) edition from Atlas Games is widely regarded as the best. We’ve presented the ArM5 core rulebook in no less than three offers, a record matched only by the Fate Core and Fate Accelerated rulebooks (both included as a courtesy in each year’s Bundle of Fate). After its debut in the August 2013 Bundle of the Ages, the ArM5 rulebook took center stage in its own August 2014 ArM5 Bundle, then again in its May 2015 resurrection. We really wanted to present a bunch more supplements from the large and excellent Atlas line, but we didn’t want to include the corebook yet again. What to do?
Ta-daaa! ArM5 More Magic was an all-new collection of supplements for Ars Magica Fifth Edition, focusing on new ways to use The Art and new wizardly traditions to make life interesting for the Order of Hermes. And for those who somehow missed the corebook in its three previous appearances, we revived the original August 2014 ArM5 offer for a second time as a companion to More Magic. (This was our first second time, if you get what we mean.)
More Magic!The More Magic offer’s Starter Collection included three supplements (retail value $45) as DRM-free .PDF ebooks:
- Ancient Magic (retail price $15): Nine lost traditions, like Canaanite necromancy, Hyperborean hymns, fertility cult fetishes, and the mystical coordinates of Ptolemy, plus rules for integrating their secrets into your saga.
- Hedge Magic (Revised) (retail $15): Elementalists, village witches, nightwalkers, Learned Magicians, and others the Order of Hermes ignores at its peril.
- The Mysteries (Revised) (retail $15): Hermetic alchemy and astrology, divination and augury, spirit magic, theurgy, the Great Talisman, arithmetical and Mercurian magic, and the mysteries of dreams.
- Rival Magic (retail $15): Amazons, Muspelli, Soqotran sorcerers, and the Augustan Brotherhood — even more magicians the Order of Hermes likes to ignore.
- The Cradle & The Crescent (retail $15): The Islamic lands of the Mythic Middle East — jinn, Zoroastrian priests, the Order of Suleiman, and more.
- Hermetic Projects (retail $15): Build your own volcano lair, a tower to Heaven, or a mythic menagerie — or research the path to immortality.
- Tales of Power (retail $15): Five far-ranging stories (scenarios) aimed at powerful magi.
- Transforming Mythic Europe (retail $15): Shows how your Hermetic magic can fundamentally reshape the world — starting a tech revolution, building their own Atlantic island, or just taking over 13th-Century Europe.
The original ArM5 BundleThose new to Ars Magica started with the original August 2014 ArM5 collection featuring the core rulebook and essential supplements. This offer’s Starter Collection included five titles (total retail value $55):
- Ars Magica Fifth Edition (retail price $18): The complete, current 240-page rulebook.
- Covenants (retail $15): The essential guide to help players improve the homes of their magi.
- Houses of Hermes: True Lineages (retail $15): A detailed treatise on four powerful Houses of the Order of Hermes.
- Apprentices (retail $7): Every great magus started as a callow youth.
- The Living Covenant: Over two dozen free characters and setting files from the Atlas Games website, collected here in a handy 42-page booklet.
- Houses of Hermes: Mystery Cults (retail $15): The second treatise on the Hermetic Houses.
- Houses of Hermes: Societates (retail $15): The third and final Hermetic Houses volume.
- The Lion and the Lily (retail $15): The Normandy Tribunal sourcebook about the many active covenants in densely populated northern France.
- Tales of Mythic Europe (retail $15): Nine short adventures that push your saga to the limits of Mythic Europe.
- The Broken Covenant of Calebais (retail $10): The first-ever ArM adventure, originally written by Mark Rein-Hagen and Jonathan Tweet, updated for the current edition.