For this offer Goodman Games owner Joseph Goodman gathered many of the best DCC modules from 2003-07, arranging them to ramp smoothly from 1st to 15th level. They all work great with D&D 3.5, Pathfinder, and their descendants. Written by popular designers like D&D leads Monte Cook and Mike Mearls, these DCC adventures are 100% good, solid dungeon crawls, with bloody combat, intriguing mazes, and no NPCs who aren’t meant to be killed. The monsters you fear, the traps you dread, and the secret doors you know must be there somewhere — they’re all here, for a spectacular bargain price.
There were five titles in our Low-Level Crawls collection (levels 1-7, total retail value $51.50), all presented as DRM-free .PDF ebooks:
- DCC #2: The Lost Vault of Tsathazar Rho (level 1) (retail price $7): An introductory scenario by D&D5 lead designer Mike Mearls set in a temple infested with Lovecraftian creatures.
- #29: The Adventure Begins (levels 1-2) (retail $20): A huge 268-page anthology of novice-level adventures. Each can kick off a whole campaign.
- #36: Talons of the Horned King (levels 3-5) (retail $9): Fantasy meets future tech in a wrecked spaceship filled with cyborg monsters.
- #7: The Secret of Smuggler’s Cove (levels 5-7) (retail $7.50): One of the most admired DCC modules, a rescue mission into a haunted lighthouse that pays homage to the classic Saltmarsh series of AD&D adventures.
- #17: Legacy of the Savage Kings (levels 4-6) (retail $8): A terrible Witch Queen is mining corrupted swamp-earth to produce evil Blight Blades. A memorable adventure in the spirit of Keep on the Borderlands.
- #8: Mysteries of the Drow (levels 7-9) (retail $8): A tournament adventure especially designed for drow (dark elf) player characters.
- #50: Vault of the Iron Overlord (levels 7-9) (retail $9): A rotating Vault of Rings and a three-part boss battle ornament this memorable adventure by Monte Cook.
- #30: Vault of the Dragon Kings (levels 10) (retail $13): A seriously deadly Gen Con tournament module set in an immense complex built for titanic monarchs.
- #12.5: Iron Crypt of the Heretics (levels 11-13) (retail $7): A supposedly impregnable dungeon was built to keep great evil imprisoned forever — but (uh-oh) didn’t. The DCC homage to Tomb of Horrors.
- #15: Lost Tomb of the Sphinx Queen (levels 14-15) (retail $8): A foredestined battle to defeat the last monarch of a long-dead empire of monsters.
That’s a total retail value of US$96.50 — a fortunate roll on Treasure Table C, maybe even E.