
The AGE rules system powers the Fantasy AGE and Dragon Age RPGs (both presented in our Feb 2018 Dragon Age Bundle) and Blue Rose (presented this past March). AGE is a traditional roll-high system where you roll 3D6, including an off-colored Stunt Die, against a target number. The Stunt Die breaks ties and generates Stunt Points, which let you pull off special maneuvers or earn extra benefits in combat and social encounters. Every action type has a menu of Stunt effects.

Funded in a stellar July 2018 Expanse RPG Kickstarter campaign, The Expanse RPG is a standalone adaptation of the Modern rules. Expanse characters have a Native Gravity, Income level, and Fortune points you can spend to reduce damage and change die results. Advanced Challenge Tests may have a Success Threshold with degrees of success. Combat inflicts damage as various conditions, including Hindered, Deafened, and Free Falling. The extensive chapter on space travel presents scientifically accurate travel between planets, communications times, and ship construction rules — no warp drives or deflector shields here. Forty pages of the 260-page core rulebook cover the Expanse setting, and another 40 give gamemastering advice. The chapter on Threats is twice as long as the one on Rewards, which will sound right to Belters grousing about their low wages mining ice for Mao-Kwikowski Mercantile or Pur’N’Kleen.
The Expanse novels present wheels-within-wheels plots with dozens of characters doing lots of things everywhere. Likewise, the RPG supports many campaign frameworks: freelance traders, paramilitaries, Belter rebels, political operatives, or investigators tracking the mysterious Protomolecule. In a June 2019 Gnome Stew review of The Expanse RPG, Jared Rascher said, “I think this is my favorite iteration of the AGE System rules. There are so many useful tools, and enough bits to make a game interesting without adding in bells and whistles like powers or magic. […] Not only is it a solid game for presenting The Expanse, but it is a good ruleset for hard sci-fi games in general.”


Ten percent of each payment (after gateway fees) went to this offer’s pandemic-related charity, Direct Relief. Direct Relief gets protective gear and critical care medications to health workers, with emergency deliveries to medical facilities across the US and to regional response agencies across the world.