In December 2024 we presented two all-new offers from Steve Jackson Games for fans of GURPS, the Generic Universal RolePlaying System. The Transhuman Space Classic Bundle featured the 2002 standalone version (based on GURPS Third Edition) of Transhuman Space, SJG’s visionary science fiction setting of humanity settling the Solar System at the dawn of the 22nd Century. And its companion mini-offer, the GURPS 3E Core Collection, added the core rulebook and two Compendium expansions for the Third Edition (published 1988-2004). Though Transhuman Space Classic itself is a standalone rulebook, many of its supplements benefit from the GURPS 3E rules and expansions.
TRANSHUMAN SPACE CLASSIC
In the year 2100, humans have colonized the Solar System, a setting as exciting and alien as any interstellar empire. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotech has transformed life on Earth, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Neither utopia nor dystopia, the Transhuman Space setting is a Solar System of hopes, fears, and new frontiers. Pirate spaceships hijacking black holes – sentient computers and artificial “bioroids” demanding human rights – nanotechnology and memetic mind control – the Transhuman Space Classic line brings you cutting-edge science fiction adventure that begins where cyberpunk ends.
There were seven titles in this offer’s Earth-Lunar Collection (retail value $73) as DRM-free .PDF ebooks, including the complete standalone Transhuman Space Classic Powered by GURPS core rulebook; an array of ready-to-run characters, Personnel Files; four sourcebooks about Earth and the Moon – Broken Dreams, Fifth Wave, High Frontier, and Under Pressure; and an introductory adventure, Singapore Sling.
Those who paid more than this offer’s threshold (average) price also got this offer’s entire Beyond Collection with seven more sourcebooks and adventures worth an additional $66 that range across the worlds, including Spacecraft of the Solar System; three more sourcebooks – In the Well, Deep Beyond, and Toxic Memes; two full-length adventures – Orbital Decay and Polyhymnia; and a GURPS Fourth Edition supplement, Changing Times, with advice on converting Transhuman Space Classic to the current rules.
GURPS 3E CORE COLLECTION
Though it’s a complete self-contained game Powered by GURPS, Transhuman Space Classic is supported by many supplements that draw on the GURPS Third Edition core rulebook and the Compendium expansions. These 3E books provided the foundation for more than 150 sourcebooks and adventures, 1988-2004.
We provided three titles in this mini-offer’s 3E Core Collection (retail value $53) as DRM-free .PDF ebooks, including the complete GURPS Basic Set 3E Revised core rulebook 8th Printing (2018) (plus the free GURPS Lite 3E quickstart rules and a conversion guide for 3E to 4E, GURPS Update), along with GURPS Classic Compendium I and Compendium II.
(Note: Someday, if Steve Jackson Games permits, the Bundle of Holding may present a larger bundle of GURPS 3E and its many supplements. If that happens, that will be a new offer, unrelated to this one, and purchase of these rulebooks won’t entitle you to anything in that new offer.)
“GURPS,” “Transhuman Space,” and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.