Through Wednesday, February 12 we revive the April 2021 Dusk City Outlaws Bundle featuring Dusk City Outlaws, the fantasy heist RPG from Scratchpad Publishing about criminal cartels in the sprawling metropolis of New Dunhaven.

Inspired by heist stories like The Lies of Locke Lamora, Leverage, and Ocean’s Eleven, Dusk City Outlaws casts players as a crew of thieves, con artists, and assassins, drawn from the eight colorful cartels that rule the city’s criminal underworld. At the start of each session, the players take a Job, devise a plan, do the legwork, pull off the Job, and then survive long enough to get paid. There is no “right” way to handle the Job. Each cartel gets a cut of the take, and the crew gains wealth, prestige, and influence.

The streamlined DCO rules use a sleek narrative dice system that makes the game easy to start playing on a moment’s notice. Everything the players need to know stays on the table in front of them. Rob Wieland summarized the system in his Nerdist article, “Dusk City Outlaws Will Steal the Hearts of New Players and GMs” (21 June 2018): “Character creation features three choices for the players to make; the cartel the player belongs to, the role the player serves on the team, and a quirk that gives the character a little bit of personality. The system is a roll-under percentile system with a slight twist. A player’s chances of doing something generally stays the same, but can be modified by boost or obstacle dice in the roll. Rolling boosts gives the players little extra advantages on future rolls, such as inside info or a little extra damage on their attack. Obstacles provide the opposite by showing the things that don’t quite go as planned as things often do in these stories. Players use their Luck to push their rolls to success or reflect avoiding problems they might cause. When they start getting hurt, it’s because their characters have literally run out of luck. […]

“Each job is split into a series of day and night segments. Players can use a segment either planning their next move or executing their plans. As more and more segments pile up, the crew acquires Heat, which reflects all the small imperfections of their plan drawing the attention of the authorities. The Judge can spend these points of Heat to increase the difficulty of the legwork the players do by throwing more obstacles in their way. The Judge can also save that heat to pull off a Plot Twist, where something completely unexpected happens during the final heist.”

Rob Donoghue (Twitter, 27 Feb 2021) said of Dusk City Outlaws, “Theme-wise, it’s like a more brightly lit Blades in the Dark, but in terms of play style it’s fast, episodic, flexible, and just has COOL BITS – a whole box of them. The rules lean into spending physical tokens, and using combinative elements and cards to do chargen and drive plots. It’s a genuine delight.”


DCO designer Rodney Thompson worked with the Wizards of the Coast design team on both the Star Wars Roleplaying Game Saga Edition (as lead designer) and D&D 5E. He co-designed several board games, including Lords of Waterdeep. Leaving Wizards after a decade, he freelanced for Green Ronin, Paizo, AEG, West End, and others. In January 2017 Rodney funded Dusk City Outlaws in a Kickstarter campaign that drew two thousand backers and US$154K.

This revived April 2021 Dusk City Outlaws Bundle once again gives you the beautiful full-color DCO Core Game, its campaign expansion, and a slew of Jobs – everything you need to make your mark with the cartels of New Dunhaven – or maybe become a smear at the foot of the 13 sky-scraping towers of the Tines. Pay just US$7.95 to get all five titles in this revived offer’s Starter Collection (retail value $35) as DRM-free .PDF ebooks, including the complete Dusk City Outlaws Core Game along with four ready-to run Jobs: KS01: The Canal Job, 02: The Gunpowder Job, 03: The Stonesetter Job, and 04: The Masquerade Job.

And if you pay more than the threshold (average) price, which is set at $17.95 to start, you’ll level up and also get this revival’s entire Bonus Collection with ten more titles worth an additional $53, including the Turf Wars campaign expansion and no less than nine more Jobs – specifically, 05: Jailbreak, 06: Ledger, 07: Wolf, 08: Museum, 09: Portrait, 10: Rat, 11: Magistrate, and 12: Ruin, along with an offbeat horror-themed heist, W01: The Zombie Job.

If you’re the Right Kind of People, you’ll line up a Job to grab this revived April 2021 Dusk City offer before the Heat is on Wednesday, February 12.

https://bundleofholding.com/presents/Dusk2025

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