In August 2018 (well, technically we launched on July 31) we presented a double portal to cross-dimensional action featuring Kevin Siembieda‘s Rifts® RPG from Palladium Books. First, we resurrected and streamlined our original July 2017 Rifts offer as the Rifts Essentials Bundle, with the core rulebooks players and Game Masters need to build a campaign of adventure across a North America shattered by other-dimensional invasions. And the all-new companion offer, Rifts World Books, had supplements and sourcebooks that detail the transformed North America from Free Quebec to the vampire kingdoms of Mexico.

Rifts is set centuries in the future. Magic energy has flooded back to Earth, fracturing space, tearing through reality, and opening doors to supernatural realms, strange dimensions, and alien worlds. From these portals emerge mythical gods and Elemental creatures, hordes of demons and monsters, dragons and creatures of magic, Shadow Beasts and the undead from dimensions of darkness, and aliens from countless realms.

Earth itself has become an alien landscape where the people, cultures, technologies, and madness of countless alien worlds and realities collide with our own. It is an environment simultaneously familiar and alien, wondrous and horrifying. The magical, supernatural, and alien may come to you, or you may find them. Technology and science co-exist and clash with magic and psychic power. Robot warriors and power-armored troops battle dragons, demons, and magicians. The setting is one of constant change, conflict, horror, wonderment, magic, and endless possibilities.

1. Rifts Essentials [revived from July 2017]

This renamed Rifts Essentials Bundle was a streamlined version of our original, somewhat sprawling July 2017 Rifts offer. This revamped lineup kept just the core rulebook and some key basic supplements — everything you need to start adventuring across the rift-ravaged continent of North America.

This offer’s Starter Collection included the complete 384-page Rifts Ultimate Edition™, the Rifts Primer, and the very popular Sourcebook One™ — a US$33.50 retail value for just $8.95.

Those who paid more than this Essentials offer’s threshold (average) price also received this offer’s entire Bonus Collection with three more supplements worth an additional $32, including the Game Master Guide equipment collection, the Book of Magic,™ and the Game Master Kit with useful play aids and pregenerated characters.

2. Rifts World Books [all-new]

This all-new World Books offer added lots of supplements and sourcebooks that range across North America. There were five titles in this offer’s Starter Collection (retail value $58.50), including World Book 1: Vampire Kingdoms™ (Revised), 13: Lone Star, 16: Federation of Magic™ (Revised), 20: Canada, and 30: D-Bees of North America.

This offer’s Bonus Collection included six more titles worth an additional $61.50, including World Book 11: Coalition War Campaign15: Spirit West,™ 22: Free Quebec,™ Sourcebook 4: Coalition Navy,™ the Vampires Sourcebook, and Adventure Sourcebook 3: The Black Vault.

Ten percent of each payment (after gateway fees) went to these two offers’ designated charity, the National Center for Missing and Exploited Children.

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