In November 2019 we present the Indie Cornucopia 7, our seventh annual collection of top-quality small-press RPGs. This was one of the strongest lineups in the Cornucopia’s (or, indeed, the entire Bundle site’s) seven-year history. There were three complete games in our Starter Collection (retail value $38) as DRM-free .PDF ebooks:

  • Five Torches Deep (Sigil Stone Publishing, retail price $10): Ben Dutter (Belly of the Beast, Perseverant) co-designed this streamlined “modern Old School” game of risk-and-reward resource management in the dungeon depths.
  • SIGMATA (Land of NOP, retail $20): Radio-powered cyberpunk partisans fight a dystopian government crackdown in a timely political game by Chad Walker (Cryptomancer).
  • Bubblegumshoe (Evil Hat Productions, retail $8): Channel your inner Veronica Mars in this GUMSHOE system RPG of teen investigators from Emily Care Boss, Kenneth Hite, and Lisa Steele.

Those who paid more than the threshold (average) price also got our spectacular Bonus Collection with four more RPGs worth an additional $59:

  • Blades in the Dark (One Seven Design, retail $20): John Harper’s phenomenally successful game of scoundrel crews on the rise in the haunted city of Duskvol.
  • Kids on Bikes (Hunters Entertainment, retail $10): Small-town youngsters uncover strange things in this platinum-selling rules-light game featured on Geek & Sundry.
  • Alas Vegas (Magnum Opus Press, retail $16): You wake in the desert and stagger into a surreal Sin City in this innovative four-session, four-gamemaster RPG of Kafkaesque personal horror.
  • Imp of the Perverse (ndpdesign, retail $13): Monster-hunting in 1830s Jacksonian Gothic America, where your personal Imp tempts you to become as monstrous as the things you hunt.

Ten percent of each payment (after gateway fees) went to this offer’s designated charity, The DOTS RPG Project. The DOTS RPG Project, a 501(c)3 nonprofit founded in 2017, makes roleplaying games accessible to visually impaired players and other people with disabilities. DOTS has created 3D-printable Braille polyedral dice and Fate dice models, transcribes rulebooks in Braille, and works with publishers to address screen-reader accessibility.

 

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