In June 2024 we presented the all-new Esper Genesis Bundle featuring Esper Genesis, the space opera adaptation from Alligator Alley Entertainment of the D&D Fifth Edition rules. Spacefaring empires collide as, on many planets, ancient machines called Crucibles grant gifted adepts control of the cosmic energies that can alter gravity, empower the mind, and warp time and space. This new awakening, both miraculous and revolutionary, is christened “Esper Genesis.” If you like Mass Effect, Phantasy Star, and Ghost in the Shell, brace yourself for high adventure filled with high-tech gadgets and weapons, robots and aliens, starfighters and space cruisers, all built using the familiar D&D 5E rules. (The Esper line stands alone; you don’t need the D&D rulebooks.)
Scattered across the galaxy, the Crucibles are small moons older than any stellar civilization. In the last thousand years the long-dormant Crucibles activated, revealing tunnels that permit the harvesting of sorium, a source of raw energy that can power anything from a light fixture to a battle cruiser. After generations harvesting sorium, the races of the Silrayne Arc – humans, Ashenforged, Dendus, Eldori, Kesh, Matokai, and others – developed extraordinary abilities. Certain rare beings from many backgrounds (celebrities, crafters, media investigators, patricians, pilots, scholars, soldiers, techies, and more) can commune with the Crucibles, channeling their power to shape matter, forces, and spacetime. These Espers pursue varied careers such as Adepts, Cybermancers, Melders, Sentinels, Warriors, and Specialists. The Espers, with the power to shape their own destiny, stand vigilant against many galactic threats.
Esper Genesis retains the familiar 5E rules for character creation, saving throws, movement, initiative, and combat. Esper powers stand in for magic. There are simple new rules for zero-G fighting, burst fire, grenades, and ground vehicles, and a more elaborate system for starship combat, where Pilot, Gunner, and Technician crew positions can execute maneuvers that help in battle. Attacks with high-tech weapons do just 1d6 to 1d10 damage, the same range as fantasy swords and arrows; this is attributed to the advanced protection of modern armor.
Want to know more? Download the free Esper Genesis Basic Rules on DriveThruRPG. And look over the titles we presented in our Esper Genesis Bundle – everything you need for science fiction adventure in the worlds of the Silrayne Arc or anywhere in the universe.
There were five titles in our Starter Collection (retail value $68) as DRM-free .PDF ebooks, including the complete standalone Esper Genesis 5E Core Manual (plus the free Basic Rules, Pregenerated Characters, the introductory adventure Fall of the Eos Keldor, and the Character and Starship Sheets), along with the recent Master Technician’s Guide, the Game Master’s Screen, and two Initiate-level adventures: The Matokai Engine and Star Chaser.
Those who paid more than the threshold (average) price also got our entire Adventure Collection with eleven more titles worth an additional $75, including Threats Database plus all ten parts of the Shadow of the Zephyr campaign: 01 Basilisk Rendezvous, 02 Crisis at Pel Tavaria, 03 Voices Beyond the Veil, 04 Secrets in Silver, 05 The Long Winter, 06 Viral Fallout, 07 Sensations of Bliss, 08 Altai Media Presents…, 09 Stormfall, and 10 Aftermath.
Ten percent of each payment (after gateway fees) went to this Esper Genesis offer’s designated charity, the Diana Jones Award Emerging Designer Program. Each year, the Diana Jones Award for Excellence in Gaming, a 501(c)3 nonprofit, amplifies the voices of up-and-coming game designers by featuring them during an expenses-paid visit to Gen Con. The global Emerging Designer Program focuses on creators from marginalized communities.