On Day 4 of GURPS 4E Week in July 2026, the sequence gained superhuman strength when we revived the March 2023 GURPS 4E Supers Bundle featuring super-powered supplements for the Fourth Edition of GURPS, the Generic Universal RolePlaying System from Steve Jackson Games. These supplements – Supers, Powers, rules expansions, and a lot of Power-Ups – all require the two-volume GURPS 4E rules from the revived June 2022 GURPS 4E Essentials offer in progress. Or visit Warehouse 23, the SJG webstore, to preorder the hardcover Basic Set, Revised!

This revived offer’s Starter Collection once again included two key supplements (retail value $41) as DRM-free .PDF ebooks: Supers and Powers.

Those who paid more than the threshold (average) price also got this revival’s entire Power-Up Collection with thirteen more titles worth an additional $102, including four Powers rules expansions – Divine Favor, Enhanced Senses, Totems and Nature Spirits, and The Weird; and the first nine installments in the GURPS Power-Ups series – GURPS Power-Ups 1: Imbuements, 2: Perks, 3: Talents, 4: Enhancements, 5: Impulse Buys, 6: Quirks, 7: Wildcard Skills, 8: Limitations, and 9: Alternate Attributes.

2 comments
  1. Why is this bundle ending before the other ones?
    I’m on the fence, but considering dipping my feet into GURPS.

    If so, I need to buy the essentials bundle as well (and perhaps one or two of the others, now that I’m already committing).

    Why are you giving potential buyers shorter time with this bundle, which to a high extent depends on buying the essential one?

    My feeling is, that you ultimately are giving me shorter time to make the decision… and if I let this one pass, I will also most likely let the others pass…

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