In November 2025 we presented the Yeld 2E Bundle featuring the 2024 Second Edition of The Magical Land of Yeld, the all-ages FRPG from Atarashi Games about young heroes (called Friends) finding their way home. Discover a secret door to a hidden land of magic and adventure, where you take on Heroic Jobs like Mage, Oathbreaker, Shepherd, and Witch. Journey across Yeld to challenge seven infamous Hunters and win their keys, so you can unlock the door and return home. But hurry – if you turn 13 while in Yeld you’ll become a monster, and you’ll never get home again!

The Magical Land of Yeld conjures a vast Narnia-like landscape with the feel of classic video game RPGs (Final Fantasy, Legend of Zelda, Secret of Mana) and adventure anime like Full Metal Alchemist and One Piece. Fairies, Goblins, Mermaids, Vampires, Squidfolk, Toothfacers, Pi-Rats, and the Animal Tribes all live here, ruled by the immortal Vampire Prince Dragul and his warlords. Vampires, Fairy Soldiers, Mermaid Raiders, Toothfacer Bandits, Tunnel Mummies, Serpent Oracles, Scuba Snakes, and all kinds of horrible creatures lurk in every cave, and their favorite prey is young heroes.

Co-designed and illustrated by comics artist Jake Richmond (Modest Medusa) and funded in a January 2024 Kickstarter campaign, Yeld Second Edition preserves the core of the 2018 original while polishing the easy-to-learn rules system and introducing new tactical depth for players and Game Masters. And if you got our April 2019 Yeld 1E Bundle, great news: All of its expansions remain compatible with the new edition. (And all the pre-2024 titles in this offer have been recently updated to match the Second Edition rules.)

Though it’s not necessarily a beginner’s game – the 2E corebook is 400 pages – in Yeld all the players play preteens (or, optionally, dogs). Characters have Strong, Smart, Tough, and Brave attributes (rated as a number of six-sided dice), and a Heroic Job. The player specifies the Friend’s starting age, chooses a birthday on Yeld’s 100-day calendar, and tracks the character’s relentless aging toward the fateful 13th.

Fights take place using tokens on an ordinary checkerboard. On your turn you can move a number of spaces equal to your Brave dice, then take one action. Task resolution is an opposed roll of your dice versus the Gamemaster’s Challenge dice; higher total wins. An attack is your Strong dice + weapon dice versus the monster’s Tough dice + armor dice. Casting a spell is a Smart dice roll against a specified target number. If your action succeeds, the monster loses Tough dice, and you start an Action Chain. The Friend you choose to act next gets a die-roll bonus, and if that roll succeeds, the next Friend in the chain gets a still larger bonus. If you lose all your Tough dice, you die – but you can keep playing as a ghost, and your friends can revive you with magic or just by visiting an inn.

This new Yeld 2E Bundle had everything you need to tell adventurous stories about growing up, putting aside childish things, finding your inner strength, and becoming the hero you were meant to be. There were twenty titles in our Yeld 2E Collection (retail value $95) as DRM-free .PDF ebooks, including the complete 400-page Magical Land of Yeld Second Edition core rulebook, the Mermaid Hunters Starter Set and Rank 1 Adventure Set, the Magical Index, and three sets of Paper Monsters print-and-cut miniatures; nine Job Guides (character expansions) – Black Mage, Freelancer, Oathbreaker, Shepherd, Soul Thief, Sword Master, White Mage, Witch, and Witch Hunter; and four short Yeld 2E supplements: Elves of Yeld, Quest, Towns & Territories 2E, and War Hare Ranch.

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