In July 2026 we ran GURPS 4E Week! We marked the Steve Jackson Games publication of the new 592-page hardcover Basic Set, Revised rulebook for the Fourth Edition of GURPS, the Generic Universal RolePlaying System. The Bundle of Holding heralded the new release with a week-long slate of no less than seven offers. We kicked off the Week with the revived June 2022 GURPS 4E Essentials Bundle and its all-new companion, GURPS 4E Infinite Worlds.
With the GURPS rules you can be anyone you want: an elf fighting for the forces of good, a spy on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword, or literally anything else. For four decades GURPS has been supported with hundreds of supplements and sourcebooks. This week’s offers give you a new chance to get .PDF ebooks of dozens of 4E rulebooks and supplements – everything you need to create comprehensive genre-spanning campaigns using one of the longest-lasting and best-supported universal systems in the hobby.
The GURPS Basic Set, Fourth Edition Revised is not a new edition. It is fully compatible with all Fourth Edition material in print, and all text appears on the same pages, preserving page references. The full-color hardcover, with a new cover and a two-column layout, contains everything from Characters and Campaigns, lightly edited for internal consistency, errata fixes, sensitivity, and to bring a few bits of information up to date. As a bonus, it includes 25 pages of rules highlights from GURPS books and Pyramid articles published between 2004 and 2025. Visit Warehouse 23, the SJG webstore, to get the hardcover Basic Set, Revised.
1. GURPS 4E ESSENTIALS [from June 2022]
Revived for a third time, this June 2022 GURPS 4E Essentials Bundle once again presented the core rulebooks and key supplements. The six titles in this revived offer’s 4E Core Collection (retail value $88) included the complete two-volume GURPS 4E Basic Set (2004) – Characters and Campaigns – plus Template Toolkit 1 – Characters, Adaptations, How to Be a GURPS GM, and the GURPS GM’s Screen.
Those who paid more than this revival’s threshold (average) price also got this offer’s entire 4E Essentials Bonus collection with seven more titles worth an additional $116, including High-Tech (plus the High-Tech Weapon Tables), Ultra-Tech (plus its Ultra-Tech Weapon Tables), Bio-Tech, Low-Tech, and Mass Combat.
2. GURPS 4E INFINITE WORLDS [all-new]
This all-new GURPS 4E Infinite Worlds companion offer presented GURPS Infinite Worlds, the complete genre book for alternate-world gaming and time travel. Compiled by star designer Kenneth Hite, the master of alternate histories, Infinite Worlds is the core setting for GURPS 4E; all your campaigns exist on its infinite timelines. Run your own cross-dimensional, cross-genre campaign about Infinity Patrol troops who cross the multiverse to battle threats from evil cross-time Nazis to cosmic conspiracies.
There were six Fourth Edition supplements in this offer’s Infinite Starter (retail value $72), including the complete GURPS 4E Infinite Worlds campaign setting book, four historical Hot Spots – Constantinople 527-1204 A.D., Renaissance Florence, Renaissance Venice, and The Silk Road; and City Stats [sic], a system for assigning numerical ratings to differentiate cities.
This offer’s Infinite Bonus Collection added ten more Fourth Edition supplements worth an additional $87, including four Infinite Worlds setting guides – Britannica-6, Collegio Januari, Lost Worlds, and Underground Adventures (okay, the last one isn’t technically part of the Infinite Worlds line); five Locations supplements – Hellsgate, Metro of Madness, St. George’s Cathedral, Tower of Octavius, and Worminghall; and the dinosaur-hunting guide Lands Out of Time.